Review: LIMBO

August 2, 2010 |  by  |  Reviews

“Some days, you’re just screwed from the moment you wake up till the moment you lay back down”

(Author’s note: I do give games a score, but I use a different system than most. It’s simple really- I give the score based on the price of the game. For example, if a game is $60 but pretty decent, I’d give it a $30/$60, and recommend that you should buy it for $30. With MS Points, it’s the same thing.)

Limbo, released July 21st at the beginning of the Summer of Arcade event on Xbox Live, had a lot to live up to when I first heard about it. It reminded me of Braid from 2008’s Summer of Arcade launch at first glance. However, as I played through it, I realized that this is not like Braid at all. It triumphantly surpasses Braid and every other game on Xbox Live Arcade, be it puzzle or otherwise.

Limbo’s minimalist art style is striking enough at first glance to warrant immediate attention, with the small boy’s only distinguishing feature being his two hauntingly glowing eyes. He wakes up on the floor, clueless and without guidance, and immediately embarks on an adventure that would (and has) made grown men shudder with fear.

While Limbo may look like a simple “artsy” puzzle game, here lies the main difference between Limbo and Braid: Limbo is completely terrifying. Despite the boy being a “silent protagonist” who we know absolutely nothing about, other than he kind of looks like Nes from Earthbound, I felt absolutely compelled to try to keep him out of danger as much as humanly possible.

Danger, however, is everywhere. Bear Traps, Giant Spiders, Automated Turrets, even things as simple as a flaming tire become absolutely petrifying in Limbo. As I played through, knowing that the game was designed to terrify you thus keeping up my guard, the people watching me play were screaming and cringing in absolute terror. Limbo is painful. Limbo is unrelenting. Most importantly, Limbo is completely unforgiving.

While we’re on the topic, let’s talk about the deaths in Limbo. “Limbo is unforgiving” is a complete understatement. It’s more than unforgiving- it makes you look like a pathetic fool as well, should you make a mistake. Run too far without paying attention? A Bear Trap has now turned your body into an Ocarina. Happen to be in a calm state of mind? Limbo sends a giant spider to impale you and then shake you off as if it stepped in something. Didn’t jump down at the right spot? Limbo forgot to show you that spinning buzz-saw blade waiting to turn you into meaty shuffleboard pieces.

Whereas Braid was about using one mechanic, time travel, in many different and mind-detonating ways, Limbo takes the opposite approach. It throws everything it can possibly think up at you. While gameplay consists mainly of approaching the puzzle, solving it, and moving on without getting turned into cannon-fodder, these puzzles are simple yet elegant in design, and are amazingly difficult to figure out. Towards the middle of the game, however, I seemed to get better at solving them. Almost as if the game was recognizing this fact, it shifted dynamic and the puzzles began to take a much more sinister turn. However, none of the deaths seem unwarranted. I was never playing a part of the game and screamed, “OH COME ON, I SHOULD HAVE MADE THAT!” as we all do when we’re playing these puzzle games. It’s almost as if Limbo has a life of its own. If you are accurate, you are rewarded for your accuracy, but if you aren’t flawless, you most certainly will pay. Greatly.

Uncommon with most art games is Limbo’s “story.” There isn’t any progression, however, because this isn’t a true story. As you progress further in the game, you start to figure out why you’re in this horrible, horrible place. However, unlike Braid, the story is woven during playtime, not through some awkward text at the beginning of the level. More importantly, this story is one that is simple enough to understand, but satisfying enough to enjoy, all without any speech or text of any kind.

Limbo is easy to classify, yet difficult to master. However, it is most certainly one of the best of its kind. As long as you are willing to continue forward and figure out the puzzles, Limbo will easily be one of the most (if not the most) satisfying arcade game you will play this summer. Buy it. Immediately.

Score: 1200/1200 (MS Points)

Source: Bass Force
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7 Comments

  1. Yeah, count me in the “not a fan of Limbo” camp. I loved Braid (and didn’t find the text awkward either, btw), so when everyone was saying this is the “next Braid” it got my hopes up. After playing the Demo (and then later the full game) my hopes were crushed.
    The art style is good, but never changes which is a downfall for me. Braid had the same art style, but totally different environments and colours, etc. This is just black and white all the way through. I also found it way, way too trial and error. This game reminds me of games like Shadow of the Beast and Heart of Darkness where you just die over and over until you learn a pattern. For example, the bear traps. They’re black, and for the most part just blend in with the totally black background, so you’ll run along and just randomly die, or when a boulder just drops on you and unless you have split second reactions you will die.
    Not the game for me, i’m afraid, though I can see why people would enjoy it.

    • I did like Braid’s use of really bright and great artwork, but one thing I wouldn’t want is the art style to change. It was so compelling and worked with the scary tone so well that it was worth the 2 or 3 times in the game when I couldn’t see exactly what was happening, sort of like shadows in Splinter Cell: Conviction.

      What you say is trial and error is actually what made the game exciting for me. When you see them roll the boulder at you and you have a couple of seconds to get out of the way, when I made it I was actually quite excited that I managed to escape death. When it happens the first time it’s even better because then I feel great that I managed to avoid it. I understand what you mean though, I felt the trial and error thing about Demon’s Soul’s, except there wasn’t really a trial part there…

    • After playing the Trial version of Limbo tonight, Full version here I come. A game that makes you think, I love what I’ve played so far. I’m sure the Full version will not let me down.

      I can’t wait.

  2. I hated this game haha

    • Really? How? Why? I didn’t know that was possible, unless you don’t like puzzle games…

      • I always see LIMBO when I log onto the dashboard, I hear great things and bad things. But I’m so consumed with league play in NCAA 11, I go right to Play Game.

        I’ll check it out when the league is over.

      • Perhaps I didn’t give it enough chance, after reading the review I do want to give it another blast; but while I was playing I found the art style to hinder the game, and I also noticed the most story I had got out of it was something off facebook.

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